MB Day 3

Technology Pedagogies (CCSS, Flipped/Blended/Online Learning)

Please bring a laptop or Chromebook on this day
unless noted otherwise.


Session Title

Session Description

Alice Chen


Turn Your Students into Digital Literacy Super Stars

Room 122

Knowing how to consume information is not enough to be successful in this 21st Century World.  Turn your students into creators of online content and meet Common Core State Standards at the same time. Tools used will include Google, Storybird, and PicMonkey.  

This is a laptop or Chromebook session.

Karl Lindgren-Streicher

Passion-Based Learning

Room 112

Passion based learning. Many have heard about things like 20% time, genius hour, and Innovation Day. Come to this session and leave ready to implement one of these passion-based projects. You'll be thrilled what happens when you get out of your students' way and let them drive their own learning!

Kate Petty

Be the Gooru of Your Classroom...So Simple It’s Crazy!

Room 124

Transform learning and inspire your students by making your lessons interactive with playlists. With Gooru, you can curate your existing lesson components or draw upon the over 16 million resources Gooru has already collected for you. Find resources, create playlists, share custom resources with your students, and measure student results- all for FREE. With custom lesson-playlists, you can differentiate with rotations and easily have small group pull-outs all while having the comfort of knowing exactly what all your students are learning and achieving.

This is a laptop or Chromebook session.

Lisa Nowakowski

Outside the Bubble

Room 125

Deeper understanding, it’s what we’ve been asking for. So let’s take advantage of it, and think outside of the bubble - the testing bubbles. Projects and Web Tools provide the perfect opportunity for teachers to incorporate alternative assessments in their classrooms. Using Voki or Animoto are the perfect tools to begin with. You will be introduced to both tools and walk out with a creation from one or both. Get your creative juices flowing and be prepared to show off!

Please bring a Laptop.

Moss Pike

Design Thinking for Innovation

Room 126

Design thinking can be defined as "people-centered problem solving with a bias toward action," and it is quickly spreading throughout education, thanks to its focus on people. We'll learn the basics of the design thinking process, before identifying a number of problems to workshop with our new skills, and we'll consider the different ways that design thinking can be used in our classroom. We'll also practice the art of questioning, using digital whiteboard tools like Padlet, ThingLink, etc. and visual thinking skills to help us clarify our ideas. Level: Beginner.

Nancy Minicozzi

Interactive Videos? Yes, Please!

Room 100

Adding an interactive component to videos increases student engagement and leads to deeper understanding and better retention. Learn how easy it is to make "choose your own adventure" videos using Google Presentations and the YouTube video editor. We will also discuss how Zaption, VideoNot.es, EduCanon, and EDpuzzle can add interactivity to videos from YouTube, TeacherTube, and Vimeo.

Please bring a laptop or Chromebook that has screencasting capability.

Reuben Hoffman

Screencasting 101: Teachers Guiding Learners and Students Sharing Learning

Room 101

Screencasts? You know, those video recordings of people narrating and navigating you through what is on their computer screen. Screencasts not only aid you in delivering content, but can also be a tool students use. Screencasts require Common Core skills of synthesizing, summarizing, explaining and expressing through oral presentation what they have produced online. Making them is easier than you might think. We will start by looking at how they are useful, how much time it takes, the tools you’ll need to get started and tips for success. Then on to the challenge of creating a few screencasts of your own.

This is a laptop or Chromebook session.

Jen Roberts

Curriculum Collaboration for CCSS Success

Room 111

Let’s plan. Common Core means looking at everything we teach and revising a lot of our curriculum, but we don’t have to do it alone. It’s time to collaborate. Bring a team and learn the tech tools and mindsets that facilitate sharing curriculum creation.

John Stevens

Flipping for Math

Room 123

The flipped classroom is about much more than the technology that goes into creating flipped lessons. Instead, it is about the time that your students are handed back during the course of the school day. In math, we have a hard time racing the clock and wind up cutting out the opportunity to play with the content. During this session, we will work with tools to flip your own math lessons and open up class time for students to dive into the content. After all, the SMP's can't happen unless students have a chance to reason, attend to precision, and persevere. Please bring your iOS device with you!

Victoria Olson

Hacking the Daily Five: Blending Technology and Literacy in an Elementary Classroom

Room 110

The Daily 5 program, written and taught by the “Two Sisters” (Gail Boushey & Joan Moser) is quickly becoming a staple in elementary classrooms. Learn how to blend technology into this student-centered program that gives students voice and choice over their Language Arts experience. Develop literacy skills through a mixture of hands-on tasks, self-assessment, language-centered applications for iPads, social media, and screencasts, to name a few.

Please bring a laptop or Chromebook device. Victoria will provide some iPads that have apps pre-loaded for the session.